SuatKelem

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SuatKelem last won the day on September 17 2017

SuatKelem had the most liked content!

About SuatKelem

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    SuatKelem

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  1. SuatKelem

    Never has the game been worse

    @Baroness Von Panda Here is the def log of the current #1 player: You can see that he has a pure tribute, a few archers could take out his keep and net any player several hundred crowns. All of his stores are full too, so he offered maxed resources to everyone. However, each and every single one of his last 40 defenses were revenges. Do you really expect us to believe that he is going into regular match making (that people can find via nexting), but was just unlucky enough to be revenged 40 times in a row? And it's not just him, there are plenty of other high-crown (semi) tribute keeps only a handful (<5) non-revenge defense. How on earth do you explain that many revenges in a def log if these keeps - which are easy to defeat and offer lots of what everyone wants - are going into match making? The devs are wrong on this. They changed something that made people open to revenge for a period of time, but not to the rest of the match making pool. It may have been unintentional, but the evidence that stuff has changed is pretty overwhelming.
  2. SuatKelem

    Never has the game been worse

    Well, I guess all those spies people find running around their keeps are actually just hallucinations, since there was never a mention of spies in any set of patch notes. The devs have made many, many changes that are never listed in the patch notes and are noticed by the community, only to be confirmed at a later date. As for the rest, for a long time it was nearly impossible to get revenges on high-crown keeps. You had to hope that the guy you were trying to revenge followed a set pattern and logged off at the same time every day, or that he did an attack when he first came online and then used a full bucket time. Then you spent 30 min hitting the revenge button over and over again, hoping to get lucky. It was also very rare to see a red-fist in your def log (maybe 10% of defs would be revenge if you were >8k crowns). In fact, revenge was so difficult to get, that high-crown players spent a lot of time strategizing over how to get a revenge. We'd have people in the alliance going over attack and def logs to determine the best window to start hitting the revenge button, others tracking the last login time and the apple status to save the revenger time. There would be discussions about the right time to log off (before BT ended), in order to stymie someone that we knew was trying to revenge. People made charts, plotted all the data, tested how long it took to get attacked after logging off etc. It was thought about and analyzed a lot - since you tend to lose more crowns in a revenge than in an attack through MM. Then we had a patch, and within a week or two, things suddenly shifted. If you logged off before using your full BT, you were revenged about 80-90% of the time. The only way to (attempt) to avoid a revenge was by using your full BT. If you were trying to revenge someone who didnt use their full BT, frequently you could just hit the revenge button and their keep would pop up. Shifts like this dont happen this spontaneously, not when there were multiple alliances still going for crowns at that time. You were never high enough crowns, or hung out w/ people who were high crowns. So you were never involved in the revenge discussions, or had to really think about revenging high-crown keeps back when they were hard to get. So you have no personal experience, yet are trying to argue things based on gut feelings rather than the facts. You can argue that 2+2≠4 all you want, but at some point, you have to provide evidence for why you disagree and not just say "I dont believe that".
  3. SuatKelem

    Never has the game been worse

    (never bet against the puppet )
  4. SuatKelem

    Found this on youtube! :O

    How on earth do you fail a conram attack?
  5. SuatKelem

    In need of a Terrordome design?

    You terrordome noobs all built way too many walls --__--
  6. SuatKelem

    MM Status (Estado Pésimo)

    Does it really matter? The last real patch was Mar 31, 2017. That's 10 months ago. If the devs cant even bother fixing known, problematic bugs in that time (i.e. the impossibly slow chat bug), or add any new material, do you really think they're going to rework match making? The 'only allowing ppl to attack within their own league' thing wont work with today's economy, since progressing in either crowns or resources require that you attack more keeps than you defend against. Top players typically do 6-8 times more attacks than they have defenses, and that wont change even if getting crowns is easier. So if you only allow ppl to attack within a narrow band of crowns, and keep peace treaties as they are, then there simply will never be any keeps in MM. If you get rid of peace treaties so that people can attack more and more keeps, then you're in a similar position to how things were two match making systems ago. Then people could not progress past age 8-ish since the resource requirements for the higher ages were nearly impossible to achieve when you're taking 5-6 def/day. Standardizing things so that all keeps are worth the same amount (based on PL or something like that) would make finding crowns easier, but it would also lead to massive crown inflation since you can win 10-20 attacks/day and only take 1-2 defs. So crowns just keep going up and up and up without end. Most of the other ideas proffered have similar problems, either they will not rework without a massive change the game economy, or they would lead to infinite crown inflation, or they would lead to a system of haves and have-nots. So, unless the devs plan to massively rework the game, we are going to be stuck with a horrible match making system. Note the amount (or lack thereof) of dev work over the last 10 months. Dont bother getting your hopes up, since there wont be any changes.
  7. SuatKelem

    Patch 1.26 - Coming Jan 31st

    At least the terrordome lasted a few months before they nerfed it. Poor yellow belis was nerfed the day after Jag brought it to the dev's attention
  8. SuatKelem

    chat problems

    Ah, g2k.
  9. SuatKelem

    chat problems

    It's a bug. Just restart the app.
  10. SuatKelem

    Can somebody explain this?

    It's the newest conram defense. It has potential to be better than the terrordome, if ppl can make it backout before Conrad is dropped
  11. SuatKelem

    the 'TERRORDOME'... :D

    That doesn't work too well on a normal-speed device. You only get a small fraction of a second between placing Conrad and his exit from the tower. Slow-mo players can pull it off sometimes though.
  12. SuatKelem

    the 'TERRORDOME'... :D

    It will drastically affect the game if it catches on. I've watched many defs in the last few years for all levels of keeps. Most people only know how to conram - and not very well. They're not going to be able to adapt, because they dont know how to play to begin with.
  13. SuatKelem

    the 'TERRORDOME'... :D

    So, let me get this right. People have finally figured out how to defend their castles against a completely overpowered hero - and we cant have people losing any attacks. So if the *** players who only know how to win with Conram complain enough, we'll nerf def again so they can win every battle again?
  14. SuatKelem

    the 'TERRORDOME'... :D

    Dare you to 2* it without having using both of the most powerful heroes in the game. I know I could
  15. SuatKelem

    the 'TERRORDOME'... :D

    come on, dude. you're overthinking it