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An idea based off another similar game is that when you relocate, that is change civs, revenge becomes unavailable because in theory you have packed up and moved and they only have the old address from when you attacked them. 500gold to relocate is expensive and only the top players would even think about it. In the other game you have to complete tasks before you can move and costs nothing. If the cost was reduced to say 250 gold to change civs then maybe more would think about it and could be extra income for more game development. Then those who have the advantage of scanning and meticulously planning a revenge will have to earn crowns the honest way. Won't that have some backlash! [lol]

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2 hours ago, Treasure Hunter said:

An idea based off another similar game is that when you relocate, that is change civs, revenge becomes unavailable because in theory you have packed up and moved and they only have the old address from when you attacked them. 500gold to relocate is expensive and only the top players would even think about it. In the other game you have to complete tasks before you can move and costs nothing. If the cost was reduced to say 250 gold to change civs then maybe more would think about it and could be extra income for more game development. Then those who have the advantage of scanning and meticulously planning a revenge will have to earn crowns the honest way. Won't that have some backlash! [lol]

 This is really funny and smart!!!

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Suggestion: Making like a big map, where alliances fight to occupy regions in this map, and each region an alliance occupies gives them continuous bonus, such as gold or whatever, until they lose this region. So Alliance A occupies some region on this war map, Alliance B fights Alliance A to take that region from them, Alliance B wins and takes this region and starts earning bonus from it until some other alliance takes it. Maybe we can make this map limited to each alliance league? I mean if we have 50 alliances per league (Or league division), then they can all fight each other to conquer the whole war map for their league.

What is on my mind is something like PlanetSide2 real-time maps: http://ps2.fisu.pw/map/real/?world=19

Or Torn City's terrorities system: https://www.torn.com/wiki/Territories

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Many good ideas here! Great to see them.

I know the concept of a market has been kicked back by the devs - how about just making it an Age-X building (for crowns/pennants/food/wood/stone)?

Add a limited number of walls that are archer proof.

Like legacy AoE, add a civ-specific troop (sub-hero) produced at the keep.

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4 hours ago, JMBShadow said:

What about including ads? Maybe you could include a daily ad that can be watched optionally for 5 Gold? That wouldn't be annoying, and the revenue can be used to add more features...

omg no ads please....that is one of the GOOD things......

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